A Few Good Channels

Now that Miro 1.0 is out, I thought I’d share a few excellent video “channels” I’ve been watching lately – TED Talks, Google Tech Talks and Google engEDU, Pop!Tech, and Ask a Ninja!. Between them all, they may just get you through the writer’s strike.

(To subscribe to any of these in Miro, you can just use the “Add Channel” command in the Channel Menu and put in the RSS url below. Be sure to look at whether you want to download ALL the videos in that feed or just NEW videos added.
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Liveblogging Futures of Entertainment 2 – Metrics and Measurement Panel

Metrics and Measurement – 1-3:30

Panelists:

Description:

As media companies have come to recognize the value of participatory audiences, they have searched for matrixes by which to measure engagement with their properties. A model based on impressions is giving way to new models which seek to account for the range of different ways consumers engage with entertainment content. But nobody is quite clear how you can “count” engaged consumers or how you can account for various forms and qualities of engagement. Over the past several years, a range of different companies have proposed alternative systems for measuring engagement. What are the strengths and limits of these competing models? What aspects of audience activity do they account for? What value do they place on different forms of engagement?


Notes:
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Futures of Entertainment II

Other liveblogs from FoE2. In fact there are so many good ones I’m not going to try to keep up – I’ll add some thoughts later about the conference as a whole.

I’ll add others as I find them – or leave a comment. I’m using the tag foe2 for what it’s worth.

Liveblogging Futures of Entertainment 2 – Mobile Panel

This was an absolutely fantastic panel – best I’ve seen in the last year certainly on mobile, probably overall. This might mean my notes are a bit more scattered – but there are lots of interesting points and questions in what follows. I will try to clean up a bit later.

Panelists:

Description from program:

Beyond the launch of shiny new devices, the mobile market has been dominated by data services and re-formatted content. Wifi connections and the expansion of 3G phone networks enable pushing more data to wireless devices faster, yet we still seem to be waiting for the arrival of mobile’s “killer app”. This panel muses on the future of mobile services as devices for convergence culture. What role can mobile services play in remix culture? What makes successful mobile gaming work? What are the stumbling blocks to making the technological promise of convergence devices match the realities of the market? Is podcasting the first and last genre of content? What is the significance of geotagging and place-awareness?

Notes:
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