Who Pays for Content? What’s in it for Me? Vote!

Pardon the brief, self-promotional nature of this post, but I just realized if I don’t get one up soon I’m going to miss the deadline – voting for SXSW Interactive 2010 ends this Friday!

Photo by ehnmark, cc-by license
Photo by ehnmark, cc-by license

I’ve submitted two panel proposals this year – each is described below with a voting link.

The first is Who Pays for Content?: Re-evaluating Paywalls. As described in the proposal:


Everyone knows Stewart Brand’s statement that “information wants to be free,”. Less well known is the other half: “information also wants to be expensive.” If no one pays for content, and no one clicks on ads, how will we fund online initiatives, applications, and sites? What could drive users to pay for content? What has, historically, and how can we learn from that?

I think this is a very timely discussion that hits at the core issues for SXSW attendees – what funds the work so many of us do on the web? What models other than advertising and pay-for-content will work in the assembled web?

The other is What’s in it for me? Open Source and Interaction Design. This builds on the video podcast I did as part of last year’s extended content program. As an open source developer and advocate who has also long been a promoter of the value of interaction design, I want to broaden awareness within the interaction design community about why licensing matters. From the proposal:


Open source advocacy has generally focused on the perspective of developers, for whom access to source code is a real need and the opportunity to change or extend functionality is a practical possibility. But what about the interaction design community? In this talk I explore why interaction designers should care about free and open source software.

You’ll have to register to vote, of course. You can also leave comments here or in the panel picker itself.

See you in Austin in March!